There are mini repeating bump/diffuse/spec maps used to give more detail to certain materials, but that's not the same thing. You definitely don't need a 2nd UV channel for the normal maps they use the same UV coordinates as the diffuse, spec and AO maps. ![]() The old noesis script can import the geometry for most non-character models, but there's no UV mapping and 3 sets of identical geometry baked down into a single mesh, which obviously means a hell of a lot of work if you want to get it into a decent looking model.Ģ. ![]() sadly, non-character models are still not working properly with this script. P.s.: it's a vehicle judging by the textures.ĮDIT2: I noticed that some characters looses second uv channel which used for normal maps. Binary Domain for Windows Trial version In English 3.5 (16) Download for Windows Buy nowFrom trusted partner Softonic review Stop robots taking over in this futuristic shooter Binary Domain is a squad based shooter - a futuristic action game that takes place in the Tokyo of 2080. Blender loads armature and first (?) object but gives me an error on the rest. Tosyk wrote:Szkaradek123, thanks for the script!
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